﻿using Assets.Scripts.DL.Enemy.BaseClass.ConfigData;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Assets.Scripts.DL.Enemy.CommonEnemy {
	[CreateAssetMenu(fileName = "EnemyDataConfig", menuName = "ConfigData/CommonEnemyConfig")]
	public class Config : EnemyBaseConfig {

	}
}
